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Mario Party 8 is a mixed bag. It's got a lot of good ideas, but it also has a lot of poorly executed ones. While the game isn't actually glitchy or unresponsive, the two most frequent problems for a Wii game, there are a few times where the movement controls are somewhat forced into the game where they don't really need to be, and the game feels somewhat incomplete.
Speedy Graffiti, however, is one of the ideas that were properly implemented. This minigame is reminiscent of Crazy Cutters from the first two Mario Party games, but it's far far faster using the Wii remote pointer than the control stick. So instead, the objective is not to be the first to completely trace a shape, but how many shapes you can trace before the time runs out.
The one problem with this minigame is that you're given an incredibly small area relative to most things done with cursor control, as four people are playing this at once so the screen needs to be split up four ways. Thankfully, Hudson realized this and gives you a lot of room for error: As long as it looks even remotely close to the size and shape requested, it counts.
By the way, if you're familiar with Mario Party 8's boards, you'd probably be able to recognize the board we wer eplaying on: Only one can distribute Stars like that by the sixth turn.